Package ui
Class GameFrame
- All Implemented Interfaces:
ImageObserver
,MenuContainer
,PropertyChangeListener
,Serializable
,EventListener
,Accessible
,RootPaneContainer
,WindowConstants
A window that allows playing an interactive game of PacMann. Consists of a score/lives label,
buttons for pausing the current game and creating a new game, and a game board view that supports
keyboard input.
- See Also:
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Nested Class Summary
Nested classes/interfaces inherited from class javax.swing.JFrame
JFrame.AccessibleJFrame
Nested classes/interfaces inherited from class java.awt.Frame
Frame.AccessibleAWTFrame
Nested classes/interfaces inherited from class java.awt.Window
Window.AccessibleAWTWindow, Window.Type
Nested classes/interfaces inherited from class java.awt.Container
Container.AccessibleAWTContainer
Nested classes/interfaces inherited from class java.awt.Component
Component.AccessibleAWTComponent, Component.BaselineResizeBehavior, Component.BltBufferStrategy, Component.FlipBufferStrategy
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Field Summary
FieldsModifier and TypeFieldDescriptionprivate final GameBoard
The component for displaying the current game state and responding to user input related to game actions.private final int
The number of rows in maps played in this window.private GameModel
The state and logic of the current game being played in this window.private Randomness
The source of reproducible randomness to use when creating new games via this window.private final ScoreLabel
The label for showing the score and lives remaining of the current game being played in this window.private final int
The number of columns in maps played in this window.private final boolean
Whether the player actor should be controlled by user input or by an AI in games played in this window.Fields inherited from class javax.swing.JFrame
accessibleContext, rootPane, rootPaneCheckingEnabled
Fields inherited from class java.awt.Frame
CROSSHAIR_CURSOR, DEFAULT_CURSOR, E_RESIZE_CURSOR, HAND_CURSOR, ICONIFIED, MAXIMIZED_BOTH, MAXIMIZED_HORIZ, MAXIMIZED_VERT, MOVE_CURSOR, N_RESIZE_CURSOR, NE_RESIZE_CURSOR, NORMAL, NW_RESIZE_CURSOR, S_RESIZE_CURSOR, SE_RESIZE_CURSOR, SW_RESIZE_CURSOR, TEXT_CURSOR, W_RESIZE_CURSOR, WAIT_CURSOR
Fields inherited from class java.awt.Component
BOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENT
Fields inherited from interface java.awt.image.ImageObserver
ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH
Fields inherited from interface javax.swing.WindowConstants
DISPOSE_ON_CLOSE, DO_NOTHING_ON_CLOSE, EXIT_ON_CLOSE, HIDE_ON_CLOSE
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Constructor Summary
ConstructorsConstructorDescriptionGameFrame
(int width, int height, boolean withAI, boolean showPaths, long seed) Create a new window for playing interactive games of PacMann. -
Method Summary
Modifier and TypeMethodDescriptionprivate void
newGame()
Replace the current game with a new game corresponding to the next source of randomness.void
private void
setGameModel
(GameModel newModel) Update all UI widgets to reflect the new game model `newModel` instead of any previous game.private void
Show a modal dialog indicating that the current game has been lost.private void
Show a modal dialog indicating that the current game has been won.Methods inherited from class javax.swing.JFrame
addImpl, createRootPane, frameInit, getAccessibleContext, getContentPane, getDefaultCloseOperation, getGlassPane, getGraphics, getJMenuBar, getLayeredPane, getRootPane, getTransferHandler, isDefaultLookAndFeelDecorated, isRootPaneCheckingEnabled, paramString, processWindowEvent, remove, repaint, setContentPane, setDefaultCloseOperation, setDefaultLookAndFeelDecorated, setGlassPane, setIconImage, setJMenuBar, setLayeredPane, setLayout, setRootPane, setRootPaneCheckingEnabled, setTransferHandler, update
Methods inherited from class java.awt.Frame
addNotify, getCursorType, getExtendedState, getFrames, getIconImage, getMaximizedBounds, getMenuBar, getState, getTitle, isResizable, isUndecorated, remove, removeNotify, setBackground, setCursor, setExtendedState, setMaximizedBounds, setMenuBar, setOpacity, setResizable, setShape, setState, setTitle, setUndecorated
Methods inherited from class java.awt.Window
addPropertyChangeListener, addPropertyChangeListener, addWindowFocusListener, addWindowListener, addWindowStateListener, applyResourceBundle, applyResourceBundle, createBufferStrategy, createBufferStrategy, dispose, getBackground, getBufferStrategy, getFocusableWindowState, getFocusCycleRootAncestor, getFocusOwner, getFocusTraversalKeys, getIconImages, getInputContext, getListeners, getLocale, getModalExclusionType, getMostRecentFocusOwner, getOpacity, getOwnedWindows, getOwner, getOwnerlessWindows, getShape, getToolkit, getType, getWarningString, getWindowFocusListeners, getWindowListeners, getWindows, getWindowStateListeners, hide, isActive, isAlwaysOnTop, isAlwaysOnTopSupported, isAutoRequestFocus, isFocusableWindow, isFocusCycleRoot, isFocused, isLocationByPlatform, isOpaque, isShowing, isValidateRoot, pack, paint, postEvent, processEvent, processWindowFocusEvent, processWindowStateEvent, removeWindowFocusListener, removeWindowListener, removeWindowStateListener, reshape, setAlwaysOnTop, setAutoRequestFocus, setBounds, setBounds, setCursor, setFocusableWindowState, setFocusCycleRoot, setIconImages, setLocation, setLocation, setLocationByPlatform, setLocationRelativeTo, setMinimumSize, setModalExclusionType, setSize, setSize, setType, setVisible, show, toBack, toFront
Methods inherited from class java.awt.Container
add, add, add, add, add, addContainerListener, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getAlignmentX, getAlignmentY, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getComponentZOrder, getContainerListeners, getFocusTraversalPolicy, getInsets, getLayout, getMaximumSize, getMinimumSize, getMousePosition, getPreferredSize, insets, invalidate, isAncestorOf, isFocusCycleRoot, isFocusTraversalPolicyProvider, isFocusTraversalPolicySet, layout, list, list, locate, minimumSize, paintComponents, preferredSize, print, printComponents, processContainerEvent, remove, removeAll, removeContainerListener, setComponentZOrder, setFocusTraversalKeys, setFocusTraversalPolicy, setFocusTraversalPolicyProvider, setFont, transferFocusDownCycle, validate, validateTree
Methods inherited from class java.awt.Component
action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, checkImage, checkImage, coalesceEvents, contains, contains, createImage, createImage, createVolatileImage, createVolatileImage, disable, disableEvents, dispatchEvent, enable, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBaseline, getBaselineResizeBehavior, getBounds, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getFontMetrics, getForeground, getGraphicsConfiguration, getHeight, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocation, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getSize, getTreeLock, getWidth, getX, getY, gotFocus, handleEvent, hasFocus, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isDoubleBuffered, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isPreferredSizeSet, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, prepareImage, prepareImage, printAll, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processKeyEvent, processMouseEvent, processMouseMotionEvent, processMouseWheelEvent, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, requestFocus, requestFocus, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, requestFocusInWindow, resize, resize, revalidate, setComponentOrientation, setDropTarget, setEnabled, setFocusable, setFocusTraversalKeysEnabled, setForeground, setIgnoreRepaint, setLocale, setMaximumSize, setMixingCutoutShape, setName, setPreferredSize, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycle
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.awt.MenuContainer
getFont, postEvent
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Field Details
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model
The state and logic of the current game being played in this window. -
gameBoard
The component for displaying the current game state and responding to user input related to game actions. -
scoreLabel
The label for showing the score and lives remaining of the current game being played in this window. -
randomness
The source of reproducible randomness to use when creating new games via this window. -
width
private final int widthThe number of columns in maps played in this window. -
height
private final int heightThe number of rows in maps played in this window. -
withAI
private final boolean withAIWhether the player actor should be controlled by user input or by an AI in games played in this window.
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Constructor Details
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GameFrame
public GameFrame(int width, int height, boolean withAI, boolean showPaths, long seed) Create a new window for playing interactive games of PacMann. All games will have boards with `height` rows and `width` columns. If `withAI` is true, the player actor will be controlled by AI; otherwise, it will be controlled by user input. If `showPaths` is true, then the "guidance paths" of actors will be displayed (for debugging purposes). `seed` determines the sequence of random values used in map creation and AI logic.
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Method Details
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newGame
private void newGame()Replace the current game with a new game corresponding to the next source of randomness. Map size and player control are determined by our configuration parameter fields. -
setGameModel
Update all UI widgets to reflect the new game model `newModel` instead of any previous game. The model is expected to publish a "game_result" property. -
showWinMessage
private void showWinMessage()Show a modal dialog indicating that the current game has been won. -
showLoseMessage
private void showLoseMessage()Show a modal dialog indicating that the current game has been lost. -
propertyChange
- Specified by:
propertyChange
in interfacePropertyChangeListener
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